#include #include struct point { float x; float y; }; void move(struct point * punkt, float dx, float dy) { punkt->x += dx; punkt->y += dy; } int main() { struct point * ptr; ptr = malloc(sizeof(struct point)); // impl. Typcast des Pointers if (ptr != NULL) { ptr->x = 10; ptr->y = 20; printf("\nx-Koordinate von p: %f", ptr->x); printf("\ny-Koordinate von p: %f", ptr->y); free(ptr); printf("\n"); printf("\nnach free():"); // Dangling Pointer! printf("\nx-Koordinate von p: %f", ptr->x); printf("\ny-Koordinate von p: %f", ptr->y); printf("\n\n"); } return 0; }