Migration to Codeberg
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@@ -0,0 +1,37 @@
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import pygame
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from os import walk
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from random import choice
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class Car(pygame.sprite.Sprite):
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def __init__(self, pos, groups):
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super().__init__(groups)
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self.name = 'car'
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# image
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for _, _, img_list in walk('../graphics/cars'):
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car_name = choice(img_list)
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self.image = pygame.image.load('../graphics/cars/'+car_name).convert_alpha()
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self.rect = self.image.get_rect(center = pos)
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# float based movement
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self.pos = pygame.math.Vector2(self.rect.center)
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if pos[0] < 200:
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self.direction = pygame.math.Vector2(1,0)
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else:
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self.direction = pygame.math.Vector2(-1,0)
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self.image = pygame.transform.flip(self.image, True, False)
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self.speed = 300
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self.hitbox = self.rect.inflate(0, -self.rect.height / 2)
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def update(self, dt):
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self.pos += self.direction * self.speed * dt
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self.hitbox.center = (round(self.pos.x),round(self.pos.y))
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self.rect.center = self.hitbox.center
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if not -200 < self.rect.x < 3400:
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self.kill()
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