Files

28 lines
841 B
Python

# library imports
import pygame
from pygame.math import Vector2 as vector
# local imports
from settings import *
class AllSprites(pygame.sprite.Group):
def __init__(self):
super().__init__()
self.offset = vector()
self.display_surface = pygame.display.get_surface()
self.bg = pygame.image.load('../graphics/other/bg.png').convert()
def customize_draw(self,player):
# change the offset vector
self.offset.x = player.rect.centerx - WINDOW_WIDTH / 2
self.offset.y = player.rect.centery - WINDOW_HEIGHT / 2
# blit the surfaces
self.display_surface.blit(self.bg,-self.offset)
for sprite in sorted(self.sprites(), key = lambda sprite: sprite.rect.centery):
offset_rect = sprite.image.get_rect(center = sprite.rect.center)
offset_rect.center -= self.offset
self.display_surface.blit(sprite.image,offset_rect)