appstate flag for fps drawing
This commit is contained in:
+4
-3
@@ -34,6 +34,7 @@ int main(void)
|
||||
app.state.currentScreen = LOGO;
|
||||
app.state.running = true;
|
||||
app.state.gameStarted = false;
|
||||
app.state.flagFPS = true;
|
||||
app.display = display;
|
||||
app.font = LoadFont("assets/SproutLandsUI/fonts/pixelFont-7-8x14-sproutLands.fnt");
|
||||
|
||||
@@ -51,17 +52,17 @@ int main(void)
|
||||
case LOGO:
|
||||
{
|
||||
UpdateLogo(&app.logo, &app.state);
|
||||
RenderLogo(&app.logo);
|
||||
RenderLogo(&app.logo, &app.state);
|
||||
}break;
|
||||
case MENU:
|
||||
{
|
||||
UpdateMenu(&app.menu, &app.state);
|
||||
RenderMenu(&app.menu, &app.font, app.display.name);
|
||||
RenderMenu(&app.menu, &app.state, &app.font, app.display.name);
|
||||
}break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
UpdateGame(&app.game, &app.state);
|
||||
RenderGame(&app.game);
|
||||
RenderGame(&app.game, &app.state);
|
||||
}break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user