feature: quit button, start button changes to continue
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-1
@@ -66,7 +66,7 @@ void InitGame(GameState* g){
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g->target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight());
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}
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void UpdateGame(GameState* g, Screen *currentScreen){
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void UpdateGame(GameState* g, Screen *currentScreen, bool *running, bool *gameStarted){
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UpdatePostFX(&g->postFX);
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UpdateMusic(&g->ambient);
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UpdateMouse(&g->mouse, &g->camera);
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