fix: styling
This commit is contained in:
+4
-4
@@ -1,11 +1,11 @@
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startView = 1 ; LOGO = 0, MENU = 1, GAMEPLAY = 2, SETTINGS = 3
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startView = 1 ; LOGO = 0, MENU = 1, GAMEPLAY = 2, SETTINGS = 3
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window_title = The Last Pirate
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windowTitle = The Last Pirate
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window_width = 1280 ; in Pixel
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windowWidth = 1280 ; in Pixel
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window_height = 720 ; in Pixel
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windowHeight = 720 ; in Pixel
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showFPS = 0 ; OFF = 0, ON = 1
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showFPS = 0 ; OFF = 0, ON = 1
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limitFPS = 1 ; OFF = 0, ON = 1
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limitFPS = 1 ; OFF = 0, ON = 1
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soundtrackOn = 1 ; OFF = 0, ON = 1
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soundtrackOn = 1 ; OFF = 0, ON = 1
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font_path = assets/SproutLandsUI/fonts/pixelFont-7-8x14-sproutLands.fnt
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fontPath = assets/font.fnt
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@@ -8,13 +8,13 @@ void ConfigApp(App* app){
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app->flags.showFPS = GetConfigInt(&app->config, "showFPS");
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app->flags.showFPS = GetConfigInt(&app->config, "showFPS");
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app->flags.limitFPS = GetConfigInt(&app->config, "limitFPS");
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app->flags.limitFPS = GetConfigInt(&app->config, "limitFPS");
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app->flags.soundtrackOn = GetConfigInt(&app->config, "soundtrackOn");
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app->flags.soundtrackOn = GetConfigInt(&app->config, "soundtrackOn");
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app->window.title = GetConfigString(&app->config, "window_title");
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app->window.title = GetConfigString(&app->config, "windowTitle");
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app->window.width = GetConfigInt(&app->config, "window_width");
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app->window.width = GetConfigInt(&app->config, "windowWidth");
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app->window.height = GetConfigInt(&app->config, "window_height");
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app->window.height = GetConfigInt(&app->config, "windowHeight");
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}
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}
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void InitApp(App *app){
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void InitApp(App *app){
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InitFont(&app->font, "assets/font.fnt");
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InitFont(&app->font, GetConfigString(&app->config, "fontPath"));
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InitLogo(&app->logo);
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InitLogo(&app->logo);
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InitMenu(&app->menu);
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InitMenu(&app->menu);
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InitGame(app);
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InitGame(app);
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