big asset rework
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@@ -8,4 +8,18 @@ typedef struct {
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float rotation;
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} TextureAsset;
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typedef struct {
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const char* path;
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} ShaderAsset;
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typedef struct {
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const char* path;
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} SoundtrackAsset;
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typedef struct {
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const TextureAsset *textureAssets;
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const ShaderAsset *shaderAssets;
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const SoundtrackAsset *soundtrackAssets;
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} Assets;
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#endif // ASSET_H
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