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@@ -29,7 +29,7 @@ Player CreatePlayer(PlayerState state,Texture2D texture, float frameWidth, int m
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.sprite = {
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.sprite = {
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.texture = texture,
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.texture = texture,
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.frameSize = {frameWidth, frameWidth},
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.frameSize = {frameWidth, frameWidth},
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.sourceRec = {0.0f,0.0f, frameWidth, frameWidth},
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.sourceRec = {0.0f, 0.0f, frameWidth, frameWidth},
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.destRec = {0.0f, 0.0f, frameWidth, frameWidth},
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.destRec = {0.0f, 0.0f, frameWidth, frameWidth},
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.origin = {frameWidth / 2, frameWidth / 2},
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.origin = {frameWidth / 2, frameWidth / 2},
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.rotation = rotation,
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.rotation = rotation,
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