feat: add engine SaveStorageData and LoadStorageData and started saving stats of player
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@@ -237,5 +237,8 @@ float Vector2ToRotation(Vector2 vec);
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Vector2 GetPositionInsideRectangle(Rectangle rec);
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Vector2 GetPositionOutsideRectangle(Rectangle rec, int min, int max);
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bool SaveStorageValue(const char* fileName, unsigned int position, int value);
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int LoadStorageValue(const char* fileName, unsigned int position);
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#endif //ENGINE_H
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