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@@ -108,7 +108,11 @@ typedef struct {
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Animation animation;
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Physics physics;
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float rotation;
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<<<<<<< HEAD
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Sound soundFlapping;
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=======
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int health;
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>>>>>>> origin/pirate
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int gold;
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} Player;
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@@ -260,9 +264,15 @@ Projectiles CreateProjectiles(void);
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void UpdateProjectiles(Projectiles *projectiles, Enemies *enemies);
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void RenderProjectiles(Projectiles *projectiles);
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void CheckPlayerCollisions(Player *player, Enemies *enemies);
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void CheckEnemyCollisions(Enemies *enemies);
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void CheckProjectileCollisions(Projectiles *projectiles, Enemies *enemies,
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Player *player);
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void InitGame(App *app);
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void UpdateGame(App *app);
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void RenderComponents(App *app);
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void RenderOverlay(Mouse *mouse);
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void RenderGame(App *app);
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void CleanupGame(App *app);
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