windows support

This commit is contained in:
Rebecca Beyer
2025-03-20 11:55:34 +01:00
parent e55db94d48
commit 61e9916bb2
5 changed files with 2994 additions and 26 deletions
+11 -11
View File
@@ -22,21 +22,21 @@ Floor CreateFloor(Texture2D texture, float textureWidth){
};
}
void UpdateFloor(Floor *Floor, const Camera2D *camera){
Floor->bounds.x = (int)((camera->target.x - (GetScreenWidth() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.x) - 1;
Floor->bounds.width = (int)((camera->target.x + (GetScreenWidth() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.x) + 1;
Floor->bounds.y = (int)((camera->target.y - (GetScreenHeight() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.y) - 1;
Floor->bounds.height = (int)((camera->target.y + (GetScreenHeight() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.y) + 1;
void UpdateFloor(Floor *floor, const Camera2D *camera){
floor->bounds.x = (int)((camera->target.x - (GetScreenWidth() / 2.0f / camera->zoom)) / floor->sprite.frameSize.x) - 1;
floor->bounds.width = (int)((camera->target.x + (GetScreenWidth() / 2.0f / camera->zoom)) / floor->sprite.frameSize.x) + 1;
floor->bounds.y = (int)((camera->target.y - (GetScreenHeight() / 2.0f / camera->zoom)) / floor->sprite.frameSize.y) - 1;
floor->bounds.height = (int)((camera->target.y + (GetScreenHeight() / 2.0f / camera->zoom)) / floor->sprite.frameSize.y) + 1;
}
void RenderFloor(Floor *Floor){
for (int y = (int)Floor->bounds.y; y <= (int)Floor->bounds.height; y++)
void RenderFloor(Floor *floor){
for (int y = (int)floor->bounds.y; y <= (int)floor->bounds.height; y++)
{
for (int x = (int)Floor->bounds.x; x <= (int)Floor->bounds.width; x++)
for (int x = (int)floor->bounds.x; x <= (int)floor->bounds.width; x++)
{
Vector2 floorPosition = {x * Floor->sprite.frameSize.x, y * Floor->sprite.frameSize.y};
UpdateSpriteDestRec(&Floor->sprite, &floorPosition);
RenderSprite(&Floor->sprite);
Vector2 floorPosition = {x * floor->sprite.frameSize.x, y * floor->sprite.frameSize.y};
UpdateSpriteDestRec(&floor->sprite, &floorPosition);
RenderSprite(&floor->sprite);
}
}
}
+2 -2
View File
@@ -1,5 +1,5 @@
#include <raylib.h>
#include <raymath.h>
#include "../include/raymath.h"
#include <stdio.h>
#include <stdlib.h>
#include "engine/screen.h"
@@ -20,7 +20,7 @@ typedef struct {
int main(void)
{
Application app;
app.state.currentScreen = GAMEPLAY;
app.state.currentScreen = LOGO;
app.state.running = true;
app.state.gameStarted = false;
app.display.name = "The Last Hive";