windows support
This commit is contained in:
@@ -1,22 +1,21 @@
|
||||
ifeq ($(OS), Windows_NT)
|
||||
COMPILER = gcc
|
||||
RAYLIB_FLAGS = -I path\to\raylib\include -L path\to\raylib\lib -lraylib
|
||||
C_FLAGS = -std=c99 -g -Wall -Werror -Wpedantic -Wshadow -Wstrict-prototypes
|
||||
|
||||
ifeq ($(OS), Windows_NT)
|
||||
SRC = src\main.c
|
||||
TARGET = bin\win\game.exe
|
||||
RAYLIB_FLAGS = -I%RAYLIB% -L%RAYLIB% -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
else
|
||||
COMPILER = clang
|
||||
SRC = src/main.c
|
||||
TARGET = bin/osx/game
|
||||
RAYLIB_FLAGS = $(shell pkg-config --libs --cflags raylib)
|
||||
endif
|
||||
|
||||
C_FLAGS = -std=c99 -g -Wall -Werror -Wpedantic -Wconversion -Wshadow -Wstrict-prototypes -fsanitize=address,undefined -O0 -I../include
|
||||
SUPPRESSED_FLAGS = -Wno-conversion -Wno-sign-conversion -Wno-unused-variable -Wno-unused-but-set-variable
|
||||
SRC = src/main.c
|
||||
TARGET = bin/game
|
||||
|
||||
build: $(TARGET)
|
||||
$(TARGET): $(SRC)
|
||||
$(COMPILER) $(C_FLAGS) $(RAYLIB_FLAGS) $(SRC) -o $(TARGET) $(SUPPRESSED_FLAGS)
|
||||
build: $(SRC)
|
||||
$(COMPILER) $(SRC) -o $(TARGET) $(C_FLAGS) $(RAYLIB_FLAGS)
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET)
|
||||
|
||||
run: clean build
|
||||
./$(TARGET)
|
||||
.\$(TARGET)
|
||||
+2966
File diff suppressed because it is too large
Load Diff
+11
-11
@@ -22,21 +22,21 @@ Floor CreateFloor(Texture2D texture, float textureWidth){
|
||||
};
|
||||
}
|
||||
|
||||
void UpdateFloor(Floor *Floor, const Camera2D *camera){
|
||||
Floor->bounds.x = (int)((camera->target.x - (GetScreenWidth() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.x) - 1;
|
||||
Floor->bounds.width = (int)((camera->target.x + (GetScreenWidth() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.x) + 1;
|
||||
Floor->bounds.y = (int)((camera->target.y - (GetScreenHeight() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.y) - 1;
|
||||
Floor->bounds.height = (int)((camera->target.y + (GetScreenHeight() / 2.0f / camera->zoom)) / Floor->sprite.frameSize.y) + 1;
|
||||
void UpdateFloor(Floor *floor, const Camera2D *camera){
|
||||
floor->bounds.x = (int)((camera->target.x - (GetScreenWidth() / 2.0f / camera->zoom)) / floor->sprite.frameSize.x) - 1;
|
||||
floor->bounds.width = (int)((camera->target.x + (GetScreenWidth() / 2.0f / camera->zoom)) / floor->sprite.frameSize.x) + 1;
|
||||
floor->bounds.y = (int)((camera->target.y - (GetScreenHeight() / 2.0f / camera->zoom)) / floor->sprite.frameSize.y) - 1;
|
||||
floor->bounds.height = (int)((camera->target.y + (GetScreenHeight() / 2.0f / camera->zoom)) / floor->sprite.frameSize.y) + 1;
|
||||
}
|
||||
|
||||
void RenderFloor(Floor *Floor){
|
||||
for (int y = (int)Floor->bounds.y; y <= (int)Floor->bounds.height; y++)
|
||||
void RenderFloor(Floor *floor){
|
||||
for (int y = (int)floor->bounds.y; y <= (int)floor->bounds.height; y++)
|
||||
{
|
||||
for (int x = (int)Floor->bounds.x; x <= (int)Floor->bounds.width; x++)
|
||||
for (int x = (int)floor->bounds.x; x <= (int)floor->bounds.width; x++)
|
||||
{
|
||||
Vector2 floorPosition = {x * Floor->sprite.frameSize.x, y * Floor->sprite.frameSize.y};
|
||||
UpdateSpriteDestRec(&Floor->sprite, &floorPosition);
|
||||
RenderSprite(&Floor->sprite);
|
||||
Vector2 floorPosition = {x * floor->sprite.frameSize.x, y * floor->sprite.frameSize.y};
|
||||
UpdateSpriteDestRec(&floor->sprite, &floorPosition);
|
||||
RenderSprite(&floor->sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
#include <raylib.h>
|
||||
#include <raymath.h>
|
||||
#include "../include/raymath.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "engine/screen.h"
|
||||
@@ -20,7 +20,7 @@ typedef struct {
|
||||
int main(void)
|
||||
{
|
||||
Application app;
|
||||
app.state.currentScreen = GAMEPLAY;
|
||||
app.state.currentScreen = LOGO;
|
||||
app.state.running = true;
|
||||
app.state.gameStarted = false;
|
||||
app.display.name = "The Last Hive";
|
||||
|
||||
Reference in New Issue
Block a user