fix
This commit is contained in:
Vendored
+1
-1
@@ -17,7 +17,7 @@ PostProcessing CreatePostFX(const char* shaderPath){
|
||||
return postFX;
|
||||
}
|
||||
|
||||
postFX.strength = 0.3f;
|
||||
postFX.strength = 0.0f;
|
||||
postFX.resolutionLoc = GetShaderLocation(postFX.shader, "resolution");
|
||||
postFX.strengthLoc = GetShaderLocation(postFX.shader, "strength");
|
||||
Vector2 resolution = { (float)GetScreenWidth(), (float)GetScreenHeight() };
|
||||
|
||||
Reference in New Issue
Block a user