From 6a1dd65bd4ce2bc9607690747ac8253f55e01d19 Mon Sep 17 00:00:00 2001 From: huaqo-games Date: Thu, 6 Nov 2025 11:31:18 +0100 Subject: [PATCH] refactor: make UpdateSpriteRotation more generic --- src/engineSprite.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/engineSprite.c b/src/engineSprite.c index eb07576..b72962d 100644 --- a/src/engineSprite.c +++ b/src/engineSprite.c @@ -13,14 +13,9 @@ void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector) sprite->destRec.y = vector->y; } -void UpdateSpriteRotation(Sprite *sprite, Vector2 *vector) +void UpdateSpriteRotation(Sprite *sprite, float rotation) { - if (Vector2Length(*vector) <= 0.0f) - { - return; - } - float targetRotation = (float)atan2(vector->y, vector->x) * (180.0f / PI) + 90.0f; - sprite->rotation = Lerp(sprite->rotation, targetRotation, 0.1f); + sprite->rotation = Lerp(sprite->rotation, rotation, 0.1f); } void RenderSprite(const Sprite *sprite)