diff --git a/src/appGameBirds.c b/src/appGameBirds.c index 00ce117..083b740 100644 --- a/src/appGameBirds.c +++ b/src/appGameBirds.c @@ -70,8 +70,6 @@ void UpdateBirds(Birds *birds){ } Vector2 dir = GetDirectionBetweenTwoVectors(birds->physics[i].position, birds->destPos[i]); UpdatePhysics(&birds->physics[i], dir); - printf("birdsPos: %f, %f", birds->physics[i].position.x, birds->physics[i].position.y); - printf("cameraTarget: %f, %f",camera->target.x, camera->target.y ); UpdateSpriteDestRec(&birds->sprite[i], &birds->physics[i].position); float rotation = Vector2ToRotation(dir); UpdateSpriteRotation(&birds->sprite[i], rotation + 45.0f); diff --git a/src/engineCamera.c b/src/engineCamera.c index 7616b1f..eb93876 100644 --- a/src/engineCamera.c +++ b/src/engineCamera.c @@ -15,7 +15,6 @@ Rectangle GetCameraRectangle(void) float viewHeight = 0.0f; float viewX = 0.0f; float viewY = 0.0f; - printf("\n CameraZoom: %f \n", camera->zoom); if (camera->zoom < 0.5f) { viewWidth = screenWidth;