input performance, main menu cleanup
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+3
-2
@@ -31,8 +31,9 @@ void UpdateMouseScreen(Mouse *mouse){
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void UpdateMouse(Mouse *mouse, Camera2D *camera) {
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mouse->screenPosition = GetMousePosition();
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mouse->worldPosition = GetScreenToWorld2D(GetMousePosition(), *camera);
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Vector2 pos = GetMousePosition();
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mouse->screenPosition = pos;
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mouse->worldPosition = GetScreenToWorld2D(pos, *camera);
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mouse->leftButton = IsMouseButtonDown(MOUSE_LEFT_BUTTON);
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mouse->rightButton = IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
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