diff --git a/src/appGameEnemies.c b/src/appGameEnemies.c index 2f693c5..5a76c19 100644 --- a/src/appGameEnemies.c +++ b/src/appGameEnemies.c @@ -2,7 +2,7 @@ #include "engine.h" const TextureAsset enemiesTextureAssets[ENEMIES_TEX_COUNT] = { - {"assets/ship_start.png", 16.0f, 16.0f, 0.0f} + {"assets/ship_start.png", 16.0f, 16.0f, 90.0f} }; Enemies CreateEnemies(void){ @@ -71,7 +71,7 @@ void UpdateEnemies(Enemies *enemies){ UpdatePhysics(&enemies->physics[i], dir); UpdateSpriteDestRec(&enemies->sprite[i], &enemies->physics[i].position); float rotation = Vector2ToRotation(dir); - UpdateSpriteRotation(&enemies->sprite[i], rotation + 45.0f); + UpdateSpriteRotation(&enemies->sprite[i], rotation + 90.0f); UpdateAnimation(&enemies->animation[i], GetFrameTime()); UpdateSpriteSourceRec(&enemies->sprite[i], &(Vector2){enemies->sprite[i].frameSize.x * enemies->animation[i].currentFrame, enemies->sprite[i].frameSize.y}); }