From 76516615d6f7e4b60d13aae15d8ad39c7b5103f4 Mon Sep 17 00:00:00 2001 From: Joaquin Gottlebe Date: Fri, 12 Dec 2025 20:35:39 +0100 Subject: [PATCH] fix: enemies orientation --- src/appGameEnemies.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/appGameEnemies.c b/src/appGameEnemies.c index 2f693c5..5a76c19 100644 --- a/src/appGameEnemies.c +++ b/src/appGameEnemies.c @@ -2,7 +2,7 @@ #include "engine.h" const TextureAsset enemiesTextureAssets[ENEMIES_TEX_COUNT] = { - {"assets/ship_start.png", 16.0f, 16.0f, 0.0f} + {"assets/ship_start.png", 16.0f, 16.0f, 90.0f} }; Enemies CreateEnemies(void){ @@ -71,7 +71,7 @@ void UpdateEnemies(Enemies *enemies){ UpdatePhysics(&enemies->physics[i], dir); UpdateSpriteDestRec(&enemies->sprite[i], &enemies->physics[i].position); float rotation = Vector2ToRotation(dir); - UpdateSpriteRotation(&enemies->sprite[i], rotation + 45.0f); + UpdateSpriteRotation(&enemies->sprite[i], rotation + 90.0f); UpdateAnimation(&enemies->animation[i], GetFrameTime()); UpdateSpriteSourceRec(&enemies->sprite[i], &(Vector2){enemies->sprite[i].frameSize.x * enemies->animation[i].currentFrame, enemies->sprite[i].frameSize.y}); }