array.h, still needs refactor of object and objectarray
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Vendored
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@@ -0,0 +1,88 @@
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#ifndef ARRAY_H
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#define ARRAY_H
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typedef struct {
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void** elements;
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unsigned int count;
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unsigned int capacity;
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} Array;
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Array* CreateArray(unsigned int initCapacity){
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Array* array = malloc(sizeof(Array));
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if (!array) return NULL;
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array->elements = malloc(sizeof(void* ) * initCapacity);
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if (!array->elements) {
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free(array);
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return NULL;
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}
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array->count = 0;
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array->capacity = initCapacity;
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return array;
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}
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int AddElementToArray(Array* array, void* element){
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if(array->count >= array->capacity) {
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unsigned int newCapacity = array->capacity * 2;
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void** newElements = realloc(array->elements, sizeof(void*) * newCapacity);
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if (!newElements) return 0;
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array->elements = newElements;
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array->capacity = newCapacity;
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}
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array->elements[array->count++] = element;
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return 1;
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}
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// NORMAL REMOVE
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// int RemoveElementFromArray(Array* array, unsigned int index){
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// if (index >= array->count) return 0;
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// for (unsigned int i = index; i < array->count - 1; i++) {
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// array->elements[i] = array->elements[i + 1];
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// }
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// array->count--;
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// return 1;
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// }
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// SWAP AND POP REMOVE
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int RemoveElementFromArray(Array* array, unsigned int index) {
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if (index >= array->count) return 0;
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array->elements[index] = array->elements[array->count - 1];
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array->count--;
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return 1;
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}
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void* GetRandomElementFromArray(Array* array){
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if (array == NULL || array->elements == NULL || array->count == 0) {
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return NULL;
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}
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int randomIndex = GetRandomValue(0, (int)array->count-1);
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return &array->elements[randomIndex];
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}
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void RenderArray(Array* array, void (*renderFunc)(void*))
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{
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if (!array || !renderFunc) return;
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for (unsigned int i = 0; i < array->count; i++) {
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renderFunc(array->elements[i]);
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}
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}
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void FreeArray(Array** array) {
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if (!array || !*array) return;
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free((*array)->elements);
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(*array)->elements = NULL;
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free(*array);
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*array = NULL;
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}
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#endif // ARRAY_H
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