This commit is contained in:
huaqo-games
2025-03-26 19:15:11 +01:00
parent da4f065fb4
commit 808997d343
50 changed files with 194 additions and 46 deletions
+13 -24
View File
@@ -6,6 +6,7 @@
typedef enum {
NOT_CLICKED,
HOVER,
CLICKED
} ButtonState;
@@ -13,8 +14,10 @@ typedef struct
{
Sprite sprite;
Vector2 notClicked;
Vector2 hover;
Vector2 clicked;
bool isHovered;
bool isClicked;
} ImageButton;
typedef struct
@@ -22,7 +25,7 @@ typedef struct
Sprite sprite;
} ImageElement;
ImageButton CreateImageButton(ButtonState state, Texture2D *texture, const TextureAsset *asset, Vector2 *source, Vector2 *clicked, Rectangle *destRec){
ImageButton CreateImageButton(ButtonState state, Texture2D *texture, const TextureAsset *asset, Vector2 *source, Vector2 *clicked, Vector2 *hover, Rectangle *destRec){
return (ImageButton){
.sprite = {
.texture = *texture,
@@ -34,6 +37,7 @@ ImageButton CreateImageButton(ButtonState state, Texture2D *texture, const Textu
.color = WHITE
},
.notClicked = (Vector2){source->x, source->y},
.hover = *hover,
.clicked = *clicked
};
}
@@ -52,47 +56,32 @@ ImageElement CreateImageElement(Texture2D *texture, const TextureAsset *asset, V
};
}
void PrintImageButton(const ImageButton btn) {
printf("ImageButton:\n");
printf(" Sprite.texture: id = %d\n", btn.sprite.texture.id);
printf(" Sprite.sourceRec: x = %f, y = %f, width = %f, height = %f\n",
btn.sprite.sourceRec.x, btn.sprite.sourceRec.y,
btn.sprite.sourceRec.width, btn.sprite.sourceRec.height);
printf(" Sprite.destRec: x = %f, y = %f, width = %f, height = %f\n",
btn.sprite.destRec.x, btn.sprite.destRec.y,
btn.sprite.destRec.width, btn.sprite.destRec.height);
printf(" Sprite.frameSize: x = %f, y = %f\n",
btn.sprite.frameSize.x, btn.sprite.frameSize.y);
printf(" Sprite.origin: x = %f, y = %f\n",
btn.sprite.origin.x, btn.sprite.origin.y);
printf(" Sprite.rotation: %f\n", btn.sprite.rotation);
printf(" Sprite.color: r = %d, g = %d, b = %d, a = %d\n",
btn.sprite.color.r, btn.sprite.color.g,
btn.sprite.color.b, btn.sprite.color.a);
printf(" notClicked: x = %f, y = %f\n", btn.notClicked.x, btn.notClicked.y);
printf(" clicked: x = %f, y = %f\n", btn.clicked.x, btn.clicked.y);
}
int isImageButtonClicked(ImageButton *b, Sound soundHover, Sound soundClick){
if (CheckCollisionPointRec(GetMousePosition(), b->sprite.destRec)) {
if (!b->isHovered) {
PlaySound(soundHover);
b->isHovered = true;
UpdateSpriteSourceRec(&b->sprite, &b->hover);
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
UpdateSpriteSourceRec(&b->sprite, &b->clicked);
if (!b->isClicked) {
PlaySound(soundClick);
b->isClicked = true;
UpdateSpriteSourceRec(&b->sprite, &b->clicked);
}
}
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
PlaySound(soundClick);
b->isClicked = false;
b->isHovered = false;
UpdateSpriteSourceRec(&b->sprite, &b->notClicked);
return true;
}
} else {
UpdateSpriteSourceRec(&b->sprite, &b->notClicked);
b->isClicked = false;
b->isHovered = false;
}
return false;
+13 -2
View File
@@ -2,6 +2,7 @@
#define INPUT_H
typedef struct {
Vector2 screenPosition;
Vector2 worldPosition;
float zoomSpeed;
float minZoom;
@@ -10,17 +11,27 @@ typedef struct {
float wheelMove;
bool leftButton;
bool rightButton;
Texture2D cursorTexture;
} Mouse;
Mouse CreateMouse(float zoomSpeed, float minZoom, float maxZoom){
Mouse CreateMouse(float zoomSpeed, float minZoom, float maxZoom, Texture2D *texture){
HideCursor();
return (Mouse){
.zoomSpeed = zoomSpeed,
.minZoom = minZoom,
.maxZoom = maxZoom
.maxZoom = maxZoom,
.cursorTexture = *texture
};
}
void UpdateMouseScreen(Mouse *mouse){
mouse->screenPosition = GetMousePosition();
}
void UpdateMouse(Mouse *mouse, Camera2D *camera) {
mouse->screenPosition = GetMousePosition();
mouse->worldPosition = GetScreenToWorld2D(GetMousePosition(), *camera);
mouse->leftButton = IsMouseButtonDown(MOUSE_LEFT_BUTTON);
mouse->rightButton = IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
+11
View File
@@ -40,4 +40,15 @@ void RenderSprite(const Sprite *sprite){
);
}
void PrintSprite(const Sprite *sprite) {
printf("Sprite:\n");
printf(" Sprite.texture: id = %d\n", sprite->texture.id);
printf(" Sprite.sourceRec: x = %f, y = %f, width = %f, height = %f\n", sprite->sourceRec.x, sprite->sourceRec.y, sprite->sourceRec.width, sprite->sourceRec.height);
printf(" Sprite.destRec: x = %f, y = %f, width = %f, height = %f\n", sprite->destRec.x, sprite->destRec.y, sprite->destRec.width, sprite->destRec.height);
printf(" Sprite.frameSize: x = %f, y = %f\n", sprite->frameSize.x, sprite->frameSize.y);
printf(" Sprite.origin: x = %f, y = %f\n", sprite->origin.x, sprite->origin.y);
printf(" Sprite.rotation: %f\n", sprite->rotation);
printf(" Sprite.color: r = %d, g = %d, b = %d, a = %d\n", sprite->color.r, sprite->color.g, sprite->color.b, sprite->color.a);
}
#endif // SPRITE_H