big refactor
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Vendored
+29
@@ -0,0 +1,29 @@
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#ifndef ANIMATION_H
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#define ANIMATION_H
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typedef struct {
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int state;
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int currentFrame;
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int maxFrame;
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int framesCounter;
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int framesSpeed;
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float animTimer;
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} Animation;
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void UpdateAnimation(Animation *animation, float deltaTime) {
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animation->animTimer += deltaTime;
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float frameTime = 1.0f / animation->framesSpeed;
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if (animation->animTimer < frameTime) {
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return;
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}
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animation->animTimer -= frameTime;
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animation->currentFrame++;
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if (animation->currentFrame >= animation->maxFrame) {
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animation->currentFrame = 0;
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}
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}
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#endif // ANIMATION_H
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