big refactor
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@@ -0,0 +1,73 @@
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#ifndef APP_H
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#define APP_H
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#include <config.h>
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#include <display.h>
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#include "screen.h"
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#include "applicationstate.h"
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#include "font.h"
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#include "logo.h"
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#include "menu.h"
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#include "game.h"
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typedef struct {
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Config config;
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State state;
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Display display;
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Font font;
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LogoState logo;
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GameState game;
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MenuState menu;
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} Application;
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void ConfigApp(Application* app){
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InitConfig(&app->config, "config/config.ini");
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app->state.currentScreen = GetConfigInt(&app->config, "startScreen");
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app->state.running = true;
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app->state.gameStarted = false;
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app->state.flagFPS = GetConfigInt(&app->config, "showFPS");
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app->display.title = GetConfigString(&app->config, "display_title");
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app->display.width = GetConfigInt(&app->config, "display_width");
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app->display.height = GetConfigInt(&app->config, "display_height");
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}
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void InitApp(Application *app){
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InitFont(&app->font);
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InitLogo(&app->logo);
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InitMenu(&app->menu);
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InitGame(&app->game,&app->display);
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}
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void UpdateApp(Application *app){
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while (app->state.running)
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{
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switch (app->state.currentScreen)
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{
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case LOGO:
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{
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UpdateLogo(&app->logo, &app->state);
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RenderLogo(&app->logo, &app->state);
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}break;
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case MENU:
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{
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UpdateMenu(&app->menu, &app->state);
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RenderMenu(&app->menu, &app->state, &app->font, app->display.title);
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}break;
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case GAMEPLAY:
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{
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UpdateGame(&app->game, &app->state);
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RenderGame(&app->game, &app->state);
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}break;
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default: break;
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}
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}
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}
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void CleanupApp(Application *app){
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CleanupMenu(&app->menu);
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CleanupGame(&app->game);
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CleanupFont(&app->font);
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}
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#endif //APP_H
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