feat: add pos and rotation saving
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+1
-1
@@ -99,7 +99,7 @@ void RenderGame(App *app) {
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(Vector2){g->mouse.screenPosition.x, g->mouse.screenPosition.y}, WHITE);
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Player *player = GetPlayer();
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DrawText(TextFormat("Gold: %d", player->gold), 0.0f, 0.0f, 12.0f, YELLOW);
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DrawText(TextFormat("Gold: %u", player->gold), 0.0f, 0.0f, 12.0f, YELLOW);
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EndTextureMode();
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BeginDrawing();
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