feat: add Inventar struct, add SeedCount in inventar, display seedCount on Screen

This commit is contained in:
Rebecca Beyer
2025-03-26 21:15:33 +01:00
parent b00f9f7ee1
commit 9fda03188e
3 changed files with 21 additions and 1 deletions
+4 -1
View File
@@ -82,6 +82,7 @@ void UpdateGame(GameState* g, State *state){
UpdateFloor(&g->floor, &g->camera);
UpdatePlayer(&g->player);
UpdateBee(&g->bee1, &g->flowers, &g->hive);
}
@@ -91,6 +92,7 @@ void RenderComponents(GameState* g){
RenderObjectArray(&g->flowers);
RenderSprite(&g->player.sprite);
RenderSprite(&g->bee1.sprite);
}
void RenderGame(GameState* g){
@@ -106,7 +108,8 @@ void RenderGame(GameState* g){
for (int i = 0; i < SHADER_COUNT; i++){
RenderPostFX(&g->postFX[i], &g->target);
}
DrawFPS(10, 10);
DrawText( TextFormat("%d", g->player.inventar.seedCount), 10, 10, 50, WHITE);
//DrawFPS(10, 10);
EndDrawing();
}