feat: add Inventar struct, add SeedCount in inventar, display seedCount on Screen
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+4
-1
@@ -82,6 +82,7 @@ void UpdateGame(GameState* g, State *state){
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UpdateFloor(&g->floor, &g->camera);
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UpdatePlayer(&g->player);
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UpdateBee(&g->bee1, &g->flowers, &g->hive);
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}
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@@ -91,6 +92,7 @@ void RenderComponents(GameState* g){
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RenderObjectArray(&g->flowers);
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RenderSprite(&g->player.sprite);
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RenderSprite(&g->bee1.sprite);
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}
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void RenderGame(GameState* g){
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@@ -106,7 +108,8 @@ void RenderGame(GameState* g){
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for (int i = 0; i < SHADER_COUNT; i++){
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RenderPostFX(&g->postFX[i], &g->target);
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}
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DrawFPS(10, 10);
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DrawText( TextFormat("%d", g->player.inventar.seedCount), 10, 10, 50, WHITE);
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//DrawFPS(10, 10);
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EndDrawing();
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}
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