fix: target with shader rendering y-axis inversion
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+1
-1
@@ -34,7 +34,7 @@ void UpdatePostFX(PostProcessing *postFX){
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void RenderPostFX(PostProcessing *postFX, RenderTexture2D *target){
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BeginShaderMode(postFX->shader);
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DrawTextureRec(target->texture, (Rectangle){ 0, 0, target->texture.width, target->texture.height }, (Vector2){ 0, 0 }, WHITE);
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DrawTextureRec(target->texture, (Rectangle){ 0, 0, target->texture.width, -target->texture.height }, (Vector2){ 0, 0 }, WHITE);
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EndShaderMode();
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}
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