fix: target with shader rendering y-axis inversion

This commit is contained in:
huaqo-games
2025-03-28 10:31:35 +01:00
parent e25c8a8e7a
commit a08565ff40
6 changed files with 18 additions and 18 deletions
+3 -3
View File
@@ -17,9 +17,9 @@ typedef enum {
} TextureID;
const TextureAsset texAssets[TEX_COUNT] = {
{"assets/SproutLandsBasic/Characters/character.png", 48.0f, 48.0f, 180.0f},
{"assets/SproutLandsBasic/Characters/BasicCharakterActions.png", 48.0f, 48.0f, 180.0f},
{"assets/SproutLandsBasic/Objects/tools.png", 48.0f, 16.0f, 180.0f},
{"assets/SproutLandsBasic/Characters/character.png", 48.0f, 48.0f, 0.0f},
{"assets/SproutLandsBasic/Characters/BasicCharakterActions.png", 48.0f, 48.0f, 0.0f},
{"assets/SproutLandsBasic/Objects/tools.png", 48.0f, 16.0f, 0.0f},
{"assets/flower.png", 16.0f, 16.0f, 45.0f},
{"assets/character_bee.png", 16.0f, 16.0f, 0.0f},
{"assets/grass.png", 16.0f, 16.0f, 0.0f},