fix: target with shader rendering y-axis inversion
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@@ -17,9 +17,9 @@ typedef enum {
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} TextureID;
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const TextureAsset texAssets[TEX_COUNT] = {
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{"assets/SproutLandsBasic/Characters/character.png", 48.0f, 48.0f, 180.0f},
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{"assets/SproutLandsBasic/Characters/BasicCharakterActions.png", 48.0f, 48.0f, 180.0f},
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{"assets/SproutLandsBasic/Objects/tools.png", 48.0f, 16.0f, 180.0f},
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{"assets/SproutLandsBasic/Characters/character.png", 48.0f, 48.0f, 0.0f},
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{"assets/SproutLandsBasic/Characters/BasicCharakterActions.png", 48.0f, 48.0f, 0.0f},
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{"assets/SproutLandsBasic/Objects/tools.png", 48.0f, 16.0f, 0.0f},
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{"assets/flower.png", 16.0f, 16.0f, 45.0f},
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{"assets/character_bee.png", 16.0f, 16.0f, 0.0f},
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{"assets/grass.png", 16.0f, 16.0f, 0.0f},
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