feat: add player gold
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+3
-1
@@ -101,6 +101,7 @@ typedef struct {
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Physics physics;
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float rotation;
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int health;
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int gold;
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} Player;
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typedef enum { BOAT, ENEMIES_TEX_COUNT } enemiesTextureID;
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@@ -250,7 +251,8 @@ void RenderProjectiles(Projectiles *projectiles);
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void CheckPlayerCollisions(Player *player, Enemies *enemies);
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void CheckEnemyCollisions(Enemies *enemies);
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void CheckProjectileCollisions(Projectiles *projectiles, Enemies *enemies, Player *player);
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void CheckProjectileCollisions(Projectiles *projectiles, Enemies *enemies,
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Player *player);
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void InitGame(App *app);
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void UpdateGame(App *app);
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