feat: add wake, rose, terrain, pathfinding, gameover, clouds, enemy shooting, variable bird speed refactor: some things
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
#include <raylib.h>
|
||||
#include "appCore.h"
|
||||
#include "engineAssets.h"
|
||||
#include "rose.h"
|
||||
#include "engineSprite.h"
|
||||
|
||||
const TextureAsset roseTextureAssets[ROSE_TEX_COUNT] = {{
|
||||
"assets/rose.png",
|
||||
2560.0f,
|
||||
2560.0f,
|
||||
0.0f
|
||||
}};
|
||||
|
||||
Rose CreateRose(void){
|
||||
|
||||
TextureAsset roseAsset = roseTextureAssets[ROSE];
|
||||
Texture2D texture = LoadTextureCached(roseAsset.path);
|
||||
float frameWidth = roseAsset.frameWidth;
|
||||
Vector2 frameSize = {frameWidth, frameWidth};
|
||||
float rotation = roseAsset.rotation;
|
||||
Rectangle sourceRec = {0.0f, 0.0f, frameWidth, frameWidth};
|
||||
float destSize = GetScreenWidth() * ROSE_SCREEN_WIDTH_FRACTION;
|
||||
Rectangle destRec = {GetScreenWidth() / 2, GetScreenHeight(), destSize, destSize};
|
||||
Vector2 origin = {destSize / 2, destSize / 2};
|
||||
Color color = WHITE;
|
||||
|
||||
Sprite sprite = {
|
||||
.texture = texture,
|
||||
.frameSize = frameSize,
|
||||
.sourceRec = sourceRec,
|
||||
.destRec = destRec,
|
||||
.origin = origin,
|
||||
.rotation = rotation,
|
||||
.color = color
|
||||
};
|
||||
|
||||
Rose rose = {
|
||||
.sprite = sprite
|
||||
};
|
||||
|
||||
return rose;
|
||||
|
||||
}
|
||||
|
||||
void UpdateRose(Rose *rose, Player *player){
|
||||
float rotationSpeed = player->rotation;
|
||||
|
||||
if (IsGameActionDown(ACTION_TURN_LEFT)) {
|
||||
rose->sprite.rotation -= rotationSpeed * GetFrameTime();
|
||||
}
|
||||
|
||||
if (IsGameActionDown(ACTION_TURN_RIGHT)) {
|
||||
rose->sprite.rotation += rotationSpeed * GetFrameTime();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderRose(Rose *rose){
|
||||
RenderSprite(&rose->sprite);
|
||||
}
|
||||
Reference in New Issue
Block a user