From a6bde4df0ebdfe3bb838894ea13abe411c573d57 Mon Sep 17 00:00:00 2001 From: huaqo-games Date: Sun, 23 Mar 2025 21:14:52 +0100 Subject: [PATCH] small things --- docs/roadmap.md | 15 +++++++++------ src/game/logo.h | 2 ++ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/docs/roadmap.md b/docs/roadmap.md index 54d389a..71925bf 100644 --- a/docs/roadmap.md +++ b/docs/roadmap.md @@ -1,6 +1,9 @@ -- enums for other assets -- Player animation for tools and switching -- Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s -- Change UI textures -- Change Map texture and change to non procedural map -- Gameplay UI \ No newline at end of file +- [x] enums for other assets +- [ ] Player animation for tools and switching +- [ ] Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s +- [ ] Change UI textures +- [ ] Change Map texture and change to non procedural map (Tilemap with tiled and tmx) +- [ ] Gameplay UI +- [ ] Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values +- [ ] Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer +- [ ] Fix asset include rotation temporary fix with 180 \ No newline at end of file diff --git a/src/game/logo.h b/src/game/logo.h index 878beb0..b90725f 100644 --- a/src/game/logo.h +++ b/src/game/logo.h @@ -110,6 +110,8 @@ void RenderLogo(const LogoState *l) { DrawText(TextSubtext("raylib", 0, l->lettersCount), GetScreenWidth() / 2 - 44, GetScreenHeight() / 2 + 48, 50, Fade(BLACK, l->alpha)); } + DrawFPS(10, 10); + EndDrawing(); }