animation is now decoupled from sprite
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+6
-4
@@ -1,11 +1,13 @@
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#ifndef OBJECT_H
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#define OBJECT_H
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#include <raylib.h> // Vector2, Rectangle, Color, GetRandomValue(), CheckCollisionRecs(), CheckCollisionPointRec()
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#include <stdio.h> // printf()
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#include <stdlib.h> // malloc(), realloc()
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#include "sprite.h" // Sprite
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#include <raylib.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <raymath.h>
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#include "sprite.h"
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#include "vector.h"
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typedef struct {
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Sprite sprite;
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Vector2 position;
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