refactor: appTypes.c to app.h
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@@ -1,11 +1,12 @@
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#include "appTypes.h"
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#include "engine.h"
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#include "app.h"
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const TextureAsset enemiesTextureAssets[ENEMIES_TEX_COUNT] = {
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{"assets/ship_start.png", 16.0f, 16.0f, 90.0f}
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};
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Enemies CreateEnemies(void){
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Enemies CreateEnemies(void){
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Enemies enemies = {.count = MAX_ENEMIES};
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TextureAsset textureAsset = enemiesTextureAssets[BOAT];
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Texture2D texture = LoadTexture(textureAsset.path);
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