refactor: player as singleton
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+4
-4
@@ -171,7 +171,6 @@ typedef struct
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Soundtrack soundtracks[SOUNDTRACK_COUNT];
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RenderTexture2D target;
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Floor floor;
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Player player;
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Birds birds;
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Islands islands;
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Mouse mouse;
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@@ -230,9 +229,10 @@ void RenderFloor(Floor *floor);
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void UnloadFloor(Floor *floor);
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playerSpeedID GetPlayerSpeedID(float speed);
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Player CreatePlayer(void);
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void UpdatePlayer(Player *player);
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void RenderPlayer(Player *player);
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Player* GetPlayer(void);
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void CreatePlayer(void);
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void UpdatePlayer(void);
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void RenderPlayer(void);
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Birds CreateBirds(void);
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void UpdateBirds(Birds *birds);
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