fix: merge conflict

This commit is contained in:
2026-07-05 21:20:59 +02:00
parent 421caaac01
commit cf79bcbfbc
5 changed files with 103 additions and 239 deletions
+6 -23
View File
@@ -2,9 +2,7 @@
const ShaderAsset shaderAssets[SHADER_COUNT] = {{"shaders/postfx.fs"}};
const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = {
{"assets/gameplay_theme.mp3"},
{"assets/sea.wav"}
};
{"assets/gameplay_theme.mp3"}, {"assets/sea.wav"}};
void InitGame(App *app) {
@@ -61,23 +59,19 @@ void UpdateGame(App *app) {
UpdateMouse(&g->mouse);
Player *player = GetPlayer();
UpdateCamera2D(&player->physics.position, &g->mouse);
UpdateFloor(&g->floor);
UpdatePlayer();
UpdateBirds(&g->birds);
UpdateEnemies(&g->enemies, &g->projectiles);
UpdateEnemies(&g->enemies);
UpdateIslands(&g->islands);
<<<<<<< HEAD
UpdateProjectiles(&g->projectiles, &g->enemies);
UpdateSoundtrack(&g->soundtracks[AMBIENT], app->flags.soundtrackOn);
=======
UpdateProjectiles(&g->projectiles);
UpdateProjectiles(&g->projectiles, &g->enemies);
CheckPlayerCollisions(GetPlayer(), &app->game.enemies);
CheckEnemyCollisions(&app->game.enemies);
CheckProjectileCollisions(&app->game.projectiles, &app->game.enemies, GetPlayer());
>>>>>>> origin/pirate
CheckProjectileCollisions(&app->game.projectiles, &app->game.enemies,
GetPlayer());
}
void RenderComponents(App *app) {
@@ -99,20 +93,9 @@ void RenderGame(App *app) {
BeginMode2D(*camera);
RenderComponents(app);
EndMode2D();
<<<<<<< HEAD
DrawTextureRec(
g->mouse.cursorTexture,
(Rectangle){0, 0, g->mouse.cursorTexture.width,
g->mouse.cursorTexture.height},
(Vector2){g->mouse.screenPosition.x, g->mouse.screenPosition.y}, WHITE);
Player *player = GetPlayer();
DrawText(TextFormat("Gold: %u", player->gold), 0.0f, 0.0f, 12.0f, YELLOW);
=======
RenderOverlay(&g->mouse);
>>>>>>> origin/pirate
EndTextureMode();
BeginDrawing();
ClearBackground(BLACK);
for (int i = 0; i < SHADER_COUNT; i++) {