fix: merge conflict
This commit is contained in:
+6
-23
@@ -2,9 +2,7 @@
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const ShaderAsset shaderAssets[SHADER_COUNT] = {{"shaders/postfx.fs"}};
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const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = {
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{"assets/gameplay_theme.mp3"},
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{"assets/sea.wav"}
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};
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{"assets/gameplay_theme.mp3"}, {"assets/sea.wav"}};
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void InitGame(App *app) {
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@@ -61,23 +59,19 @@ void UpdateGame(App *app) {
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UpdateMouse(&g->mouse);
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Player *player = GetPlayer();
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UpdateCamera2D(&player->physics.position, &g->mouse);
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UpdateFloor(&g->floor);
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UpdatePlayer();
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UpdateBirds(&g->birds);
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UpdateEnemies(&g->enemies, &g->projectiles);
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UpdateEnemies(&g->enemies);
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UpdateIslands(&g->islands);
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<<<<<<< HEAD
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UpdateProjectiles(&g->projectiles, &g->enemies);
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UpdateSoundtrack(&g->soundtracks[AMBIENT], app->flags.soundtrackOn);
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=======
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UpdateProjectiles(&g->projectiles);
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UpdateProjectiles(&g->projectiles, &g->enemies);
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CheckPlayerCollisions(GetPlayer(), &app->game.enemies);
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CheckEnemyCollisions(&app->game.enemies);
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CheckProjectileCollisions(&app->game.projectiles, &app->game.enemies, GetPlayer());
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>>>>>>> origin/pirate
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CheckProjectileCollisions(&app->game.projectiles, &app->game.enemies,
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GetPlayer());
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}
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void RenderComponents(App *app) {
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@@ -99,20 +93,9 @@ void RenderGame(App *app) {
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BeginMode2D(*camera);
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RenderComponents(app);
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EndMode2D();
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<<<<<<< HEAD
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DrawTextureRec(
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g->mouse.cursorTexture,
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(Rectangle){0, 0, g->mouse.cursorTexture.width,
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g->mouse.cursorTexture.height},
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(Vector2){g->mouse.screenPosition.x, g->mouse.screenPosition.y}, WHITE);
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Player *player = GetPlayer();
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DrawText(TextFormat("Gold: %u", player->gold), 0.0f, 0.0f, 12.0f, YELLOW);
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=======
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RenderOverlay(&g->mouse);
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>>>>>>> origin/pirate
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EndTextureMode();
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BeginDrawing();
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ClearBackground(BLACK);
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for (int i = 0; i < SHADER_COUNT; i++) {
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