update: types and functions
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@@ -174,7 +174,6 @@ typedef struct
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Player player;
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Birds birds;
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Islands islands;
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Camera2D camera;
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Mouse mouse;
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Image image;
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} GameState;
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@@ -226,7 +225,7 @@ void RenderMenu(MenuState *m, Font *font, const char *title, Flags *flags);
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void CleanupMenu(MenuState *m);
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Floor CreateFloor(void);
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void UpdateFloor(Floor *floor, const Camera2D *camera);
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void UpdateFloor(Floor *floor);
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void RenderFloor(Floor *floor);
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void UnloadFloor(Floor *floor);
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