refactor: header file for every module
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#ifndef COLLISIONS_H
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#define COLLISIONS_H
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#include "player.h"
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#include "enemies.h"
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#include "terrain.h"
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#include "projectiles.h"
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void CheckPlayerCollisions(Player *player, Enemies *enemies);
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void CheckEnemyCollisions(Enemies *enemies);
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void CheckProjectileCollisions(Projectiles *projectiles, Enemies *enemies,
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Player *player);
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void CheckTerrainCollisions(Player *player, Enemies *enemies, Terrain *terrain);
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#endif // COLLISIONS_H
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