refactor: header file for every module

This commit is contained in:
2026-09-19 13:11:53 +02:00
parent b26070a518
commit dda0d38e22
36 changed files with 968 additions and 272 deletions
+15
View File
@@ -0,0 +1,15 @@
#ifndef ENGINE_ANIMATION_H
#define ENGINE_ANIMATION_H
typedef struct {
int state;
int currentFrame;
int maxFrame;
int framesCounter;
int framesSpeed;
float animTimer;
} Animation;
void UpdateAnimation(Animation *animation, float deltaTime);
#endif