refactor: header file for every module

This commit is contained in:
2026-09-19 13:11:53 +02:00
parent b26070a518
commit dda0d38e22
36 changed files with 968 additions and 272 deletions
+10
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#ifndef ENGINE_ASSETS_H
#define ENGINE_ASSETS_H
#include <raylib.h>
Texture2D LoadTextureCached(const char *path);
Sound LoadSoundCached(const char *path);
void UnloadCachedAssets(void);
#endif // ENGINE_ASSETS_H