refactor: header file for every module
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#ifndef ENGINE_SPRITE_H
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#define ENGINE_SPRITE_H
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#include <raylib.h>
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typedef struct {
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Texture2D texture;
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Rectangle sourceRec;
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Rectangle destRec;
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Vector2 frameSize;
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Vector2 origin;
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float rotation;
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Color color;
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} Sprite;
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typedef struct {
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const char *path;
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float frameWidth;
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float frameHeight;
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float rotation;
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} TextureAsset;
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typedef struct {
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const char *path;
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} ShaderAsset;
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typedef struct {
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const char *path;
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} SoundtrackAsset;
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typedef struct {
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const char *path;
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} SoundAsset;
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typedef struct {
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const TextureAsset *textureAssets;
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const ShaderAsset *shaderAssets;
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const SoundtrackAsset *soundtrackAssets;
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const SoundAsset *soundAssets;
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} Assets;
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void UpdateSpriteSourceRec(Sprite *sprite, const Vector2 *vector);
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void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector);
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void UpdateSpriteRotation(Sprite *sprite, float rotation);
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void UpdateSpriteRotationTowards(Sprite *sprite, float rotation, float degreesPerSecond,
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float deltaTime);
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void RenderSprite(const Sprite *sprite);
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#endif
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