refactor: header file for every module
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#ifndef GAMEOVER_H
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#define GAMEOVER_H
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#include "appCore.h"
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#include "engineGui.h"
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typedef struct {
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Button restartButton;
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} GameOverState;
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void InitGameOver(GameOverState *g);
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void UpdateGameOver(App *app);
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void RenderGameOver(App *app);
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#endif
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