refactor: header file for every module
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#ifndef OVERLAY_H
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#define OVERLAY_H
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#include <limits.h>
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#include <raylib.h>
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#include "engineInput.h"
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#include "player.h"
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#include "rose.h"
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#include "rose.h"
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typedef struct {
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Rose rose;
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} Overlay;
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Overlay CreateOverlay(void);
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void UpdateOverlay(Overlay *overlay, Player *player);
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void RenderOverlay(Mouse *mouse, Player *player, Rose *rose);
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#endif
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