bee gets renderd over player
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+1
-1
@@ -96,8 +96,8 @@ void RenderComponents(GameState* g){
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RenderFloor(&g->floor);
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RenderFloor(&g->floor);
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RenderSprite(&g->hive.sprite);
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RenderSprite(&g->hive.sprite);
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RenderObjectArray(&g->flowers);
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RenderObjectArray(&g->flowers);
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RenderSprite(&g->bee1.sprite);
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RenderSprite(&g->player.sprite);
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RenderSprite(&g->player.sprite);
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RenderSprite(&g->bee1.sprite);
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}
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}
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void RenderGame(GameState* g){
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void RenderGame(GameState* g){
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