update bird position when too far away
This commit is contained in:
@@ -208,6 +208,7 @@ void SwapAndPopObjectsArrayOnPointCollision(ObjectArray *objects, const Vector2
|
||||
void RenderObjectArray(const ObjectArray *objects);
|
||||
|
||||
Vector2 GetDirectionBetweenTwoVectors(Vector2 vec1, Vector2 vec2);
|
||||
float GetDistanceBetweenTwoVectors(Vector2 vec1, Vector2 vec2);
|
||||
void UpdatePhysicsDirection(Vector2 *direction, Vector2 vector);
|
||||
void UpdatePhysicsVelocity(Vector2 *velocity, Vector2 *direction, float *speed);
|
||||
void UpdatePhysicsPosition(Vector2 *position, Vector2 *velocity);
|
||||
|
||||
Reference in New Issue
Block a user