#ifndef COLLISIONS_H #define COLLISIONS_H #include "player.h" #include "enemies.h" #include "terrain.h" #include "projectiles.h" void CheckPlayerCollisions(Player *player, Enemies *enemies); void CheckEnemyCollisions(Enemies *enemies); void CheckProjectileCollisions(Projectiles *projectiles, Enemies *enemies, Player *player); void CheckTerrainCollisions(Player *player, Enemies *enemies, Terrain *terrain); #endif // COLLISIONS_H