#ifndef ENGINE_POSTFX_H #define ENGINE_POSTFX_H #include typedef struct { Shader shader; int resolutionLoc; int strengthLoc; int timeLoc; float strength; float time; } PostProcessing; PostProcessing CreatePostFX(const char *shaderPath); void UpdatePostFX(PostProcessing *postFX); void UpdateShaders(PostProcessing *postFX, int count); void RenderPostFX(PostProcessing *postFX, RenderTexture2D *target); void UnloadPostFX(PostProcessing *postFX); #endif // ENGINE_POSTFX_H