#ifndef ENGINE_SPRITE_H #define ENGINE_SPRITE_H #include typedef struct { Texture2D texture; Rectangle sourceRec; Rectangle destRec; Vector2 frameSize; Vector2 origin; float rotation; Color color; } Sprite; typedef struct { const char *path; float frameWidth; float frameHeight; float rotation; } TextureAsset; typedef struct { const char *path; } ShaderAsset; typedef struct { const char *path; } SoundtrackAsset; typedef struct { const char *path; } SoundAsset; typedef struct { const TextureAsset *textureAssets; const ShaderAsset *shaderAssets; const SoundtrackAsset *soundtrackAssets; const SoundAsset *soundAssets; } Assets; void UpdateSpriteSourceRec(Sprite *sprite, const Vector2 *vector); void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector); void UpdateSpriteRotation(Sprite *sprite, float rotation); void UpdateSpriteRotationTowards(Sprite *sprite, float rotation, float degreesPerSecond, float deltaTime); void RenderSprite(const Sprite *sprite); #endif