#ifndef ROSE_H #define ROSE_H #include #include "engineSprite.h" #include "player.h" #define ROSE_SCREEN_WIDTH_FRACTION 0.2f typedef enum { ROSE, ROSE_TEX_COUNT } RoseTextureID; typedef struct { Sprite sprite; } Rose; Rose CreateRose(void); void UpdateRose(Rose *rose, Player *player); void RenderRose(Rose *rose); #endif