#ifndef APPGAMEASSETS_H #define APPGAMEASSETS_H typedef enum { POST_FX, SHADER_COUNT } ShaderID; const ShaderAsset shaderAssets[SHADER_COUNT] = { {"shaders/postfx.fs"}}; typedef enum { BEE_AMBIENT, SOUNDTRACK_COUNT } SoundtrackID; const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = { {"assets/sea.mp3"}}; #endif // APPGAMEASSETS_H