#ifndef ASSET_H #define ASSET_H typedef struct { const char* path; float frameWidth; float frameHeight; float rotation; } TextureAsset; typedef struct { const char* path; } ShaderAsset; typedef struct { const char* path; } SoundtrackAsset; typedef struct { const char* path; } SoundAsset; typedef struct { const TextureAsset *textureAssets; const ShaderAsset *shaderAssets; const SoundtrackAsset *soundtrackAssets; const SoundAsset *soundAssets; } Assets; #endif // ASSET_H