#include #include #include #include #include "engine/screen.h" #include "engine/settings.h" #include "game/logo.h" #include "game/menu.h" #include "game/game.h" int main(void) { Settings settings = { .name = "The Last Hive", .screenWidth = 1280, .screenHeight = 720 }; InitWindow(settings.screenWidth, settings.screenHeight, settings.name); Screen currentScreen = LOGO; LogoState logo; GameState game; MenuState menu; initLogo(&logo); initMenu(&menu); initGame(&game); while (!WindowShouldClose()) { switch (currentScreen) { case LOGO: { updateLogo(&logo,¤tScreen); renderLogo(&logo); }break; case MENU: { updateMenu(&menu, ¤tScreen); renderMenu(&menu); }break; case GAMEPLAY: { updateGame(&game); renderGame(&game); }break; default: break; } } cleanupGame(&game); CloseWindow(); return 0; }