#ifndef CLOUDS_H #define CLOUDS_H #include typedef struct { Shader shader; float time; float coverage; } Clouds; Clouds CreateClouds(void); void UpdateClouds(Clouds *clouds, float deltaTime); void RenderCloudShadows(Clouds *clouds, Camera2D *camera); void RenderClouds(Clouds *clouds, Camera2D *camera); void UnloadClouds(Clouds *clouds); #endif